Tuesday, June 14, 2011

Tournament Setups - Heavy ECM Team

There seems to be a lot of popular ECM teams being fielded. I had earlier developed one for this series but decided against it since it is just soooo boring. However ECM is so popular I am going to post it anyways. here it is:

The next setup I am going to go into is the 'Heavy ECM Team' setup that was inspired by Hydra Reloaded in AT-8. I feel that this setup really made the maximum use of ECM in the tourney and is, obviously since it got Hydra into the finals, a really good one.

Here it can be seen winning against Rote Kappele




The main idea behind this setup is to completely shut down the opponent team. By fielding three ECM combat recon ships fitted with no less than 12 bonused ECM modules, the opposing team is left staring that their screens hoping to get a lock. However the thing that makes this setup superb is the addition of 9 Sensor Dampers fited to the Myrmidons. Sensor dampers can be set to either reduce the target's locking range, or the locking speed. As a result even if a jam cycle is missed, precious seconds are wasted waiting for a new lock.

Despite the success of this setup I am going to diverge from it. Rather than go with the Myrmidons, I am going to suggest 3 Celestis T1 E-war ships which now cost 8 points instead of 9.I am also going to go with a Proteus to provide both a healthy amount of DPS plus an information warfare ganglink to boost the ewar even further. This plus a few fitting changes results in a full 15 fully bonused ECM modules (3 per race + 3 multi racial) and 12 fully bonused sensor dampers.

39 points - 3 Rook - (Combat Recon Ship)
24 points - 3 Celestis - (Cruiser T1-ewar)
12 points - 1 Oneiros - (logistics cruiser)
16 points - 1 Proteus - (Strategic Cruiser - setup for command link)
8 points - 2 Ishkur - (Assault Ships)
--------------------------------------------
99 points - 10 ships

[Rook, ECM roook]
Armor Explosive Hardener II
800mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' I White Noise ECM
'Hypnos' Multispectral ECM I
Conjunctive Gravimetric ECCM Scanning Array I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Drone Link Augmentor I
Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile
Heavy Missile Launcher II, Caldari Navy Widowmaker Heavy Missile

Medium Particle Dispersion Augmentor I
Medium Particle Dispersion Augmentor I


Hobgoblin II x5

The heart of this setup is some insane jamming. With the bonuses from the Proteus each racial jammer has a strength of over 15 on race and 5 off race. Even the multi-racials have a jam strength of around 11. Although the tank is very week, with so many enemy ships put off-line, logistics should be able to keep up with what little incomming DPS there will be. Missile DPS has great range and you can expect enemy logistics to be off-line, so the enemy can be picked apart.

[Proteus, ECM Boosting Proteus]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Initiated Harmonic Warp Scrambler I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I

Information Warfare Link - Electronic Superiority
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Drone Link Augmentor I
Small Unstable Power Fluctuator I

Medium Capacitor Control Circuit I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I

Proteus Defensive - Warfare Processor
Proteus Electronics - Dissolution Sequencer
Proteus Engineering - Supplemental Coolant Injector
Proteus Offensive - Drone Synthesis Projector
Proteus Propulsion - Localized Injectors


Ogre II x2
Hammerhead II x2
Hobgoblin II x1

With nearly 600 DPS, and tackle this ship lays on the hurt to anything it catches. But what it mostly does is provide a huge boost to the ECM and Sensor Damper effectiveness.

[Celestis, ECM Support Celestis]
Damage Control II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Phased Muon Sensor Disruptor I, Targeting Range Dampening
Phased Muon Sensor Disruptor I, Targeting Range Dampening
Phased Muon Sensor Disruptor I, Targeting Range Dampening
Phased Muon Sensor Disruptor I, Targeting Range Dampening

Standard Missile Launcher II, Sabretooth Light Missile
Standard Missile Launcher II, Sabretooth Light Missile
280mm Howitzer Artillery II, EMP S
280mm Howitzer Artillery II, EMP S

Medium Inverted Signal Field Projector I
Medium Inverted Signal Field Projector I


Hammerhead II x3
Hobgoblin II x2

No DPS but crazy sensor dampning. Each of the 12 sensor dampers can cut either lock range or scan resolution to a third. Combined with the heavy ECM, this means that whenever a jam is missed, the enemy will have to still wait and wait and wait to lock a target. More than enough time for another jam cycle.

[Ishkur, ECM Tackle Ishkur]
Internal Force Field Array I
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II

Catalyzed Cold-Gas I Arcjet Thrusters
Initiated Harmonic Warp Scrambler I
'Langour' Drive Disruptor I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]
Light Neutron Blaster II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I


Hobgoblin II x5

Provides cheap tackle and damage. What more do you want.

How to fly

Shut down the enemy team. Between sensor dampners and ECM they will be completely ineffective. Then kill them. Short of fielding 2x or 3x ECCM the enemy is going to have a bad time.

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