Wednesday, February 22, 2012

The 'Arenas' of EVE

The Mittani tweeted a few days ago:

I withdraw any support for 'arenas' or 'battlegrounds' in #eveonline, it already exists in RvB. Holy shit this owns.
@TheMittani #tweetfleet

He brings up a great point that I think is lost on many players. In EVE most thing that are in other games come about as a mechanic, are player driven. There are no set arena's in EVE. However there are lots of Arenas.

For me an Arena is a place you can go to get some mostly consensual PvP action without much effort. Grab a rifter or other ship you are willing to loose, and head to any of the following places and you will inevitably get a fight. Obvisouly RvB is effectively an arena setup in high-sec and provides quick PvP. However if you are looking for something different there are many other easy places to find pvp.

Arena #1 Amamake: Upon arrival in the system warp to the sun at 0. You have about small chance of landing on a fight. Then use the directional scanner to scan down each of the planet clusters. Look for comparable ships like Rifters, Merlins, Incursis and Punishers. If flying a T2 frigate look for these plus destroyers and other T2 frigates. Warp to a belt when you find something. If nothing there stay for a 30 seconds or so then warp back to sun. Great practice for directional scanning. You will almost always get a fight within a few minutes. Typically, about 50% of the time, the target will have one or two ships backup that will arrive soon after fight begins. Also check out nearby Auga and Dal.

Arena #2 Molden Heath (Bosena/Heild). Expect several small pirate gangs to be operating with cruiser and under sized hulls. Gunboat Diplomacy and Black Rebel Rifter Club are very active and will engage any small target very quickly. In addition there are several other groups operating in the area plus tourists. The static plexes in Heild are more often then not the main spot where fight occur. Check Sard Caid's feed which may be active and is a great source of intel. In general major pirate corps in area will accept and honour 1v1s. Molden Heath lowsec forms a nice loop that is great for a quick roam.

Arena #3 Hevrice: Home to Tuskers PvP corp. In addition there are several other entities in the area. Check out Hevrice as well as the several adjacent lowsec systems looking for pirates.

Arena #4 Tama: Like Amamake this system usually has several active small gangs and solo roamers at any one time. Warp to celestials scanning down potential targets. You won't be disappointed often.

Arena #5 Syndicate: This entire region is populated by many smaller alliances and corps specializing in small gang pvp without the burden of sov warfare. Small gangs are the norm but solo fights are still frequent. Be prepared to deal with bubbles and the occasional hot drop. Best region to roam in if you are in a small gang yourself. Lots of stations for 0.0 that are NPC so you can dock. I prefer to enter from the Harroule-MHC-R3. The Orvolle-PF-346 gate often result in crashing into a gate camp getting to the main trunc. Beware there are many areas that are well connected, but there are also some dead-ends you can get camped in.

This is far from an exhaustive list. But if you are looking for a fight, either solo, or in a small gang, these areas are awesome arena's to learn the ropes of PvP and have a good time. Be warned, locals do know what they are doing. Don't fly what you can't afford to loose.

Friday, February 3, 2012

I Fail So Bad ... I killed myself :(

This made me laugh - Check out the bottom ship on the kill:http://www.agony-unleashed.com/killboard/index.php/kill_detail/75438/

Stupid BO hot-drop .... I guess Agony has found someone to replace me as Thursday night FC in the year since I left;)

At least someone else got revenge on their BO fleet ... http://www.agony-unleashed.com/killboard/index.php/kill_related/75448/

Edit: Reading this the next day it sounds like I am shedding tears. Not really meant that way. More just laughing at myself for bubbling my little gang in while tackling obvious bait.

Thursday, February 2, 2012

Dear Master...

Dayton, Tama,

January 31, YC113

To My Old Master, Colonel P.H. Anderson, Big Spring, Amarr

Sir: I got your letter, and was glad to find that you had not forgotten Toterra, and that you wanted me to come back and live with you again, promising to do better for me than anybody else can. I have often felt uneasy about you. I thought the Republic would have hung you long before this, for harboring Amarrians they found at your estate near Amamake. I suppose they never heard about your going to Colonel Martin's to kill the Republic Fleet Captain whose escape pod had landed on your estate. Although you shot at me twice before I left you, I did not want to hear of your being hurt, and am glad you are still living. It would do me good to go back to the dear old home again, and see Miss Mary and Miss Martha and Allen, Esther, Green, and Lee. Give my love to them all, and tell them I hope we will meet in the better world, if not in this. I would have gone back to see you all when I was working in the Tama Hospital, but one of the neighbors told me that Henry intended to shoot me if he ever got a chance.

I want to know particularly what the good chance is you propose to give me. I am doing tolerably well here. I get 100 million isk a month, with victuals and clothing; have a comfortable home for Mandy,—the folks call her Mrs. Toterra,—and the children—Milly, Jane, and Grundy—go to school and are learning well. The teacher says Grundy has a head for a preacher. They don't go to your faith's Sunday school, but Mandy and me have found faith elsewhere. We are kindly treated. Sometimes we overhear others saying, "Them Matari people were slaves" down in Amarr. The children feel hurt when they hear such remarks; but I tell them it was no disgrace in Amarr to belong to your house. Many Matari would have been proud, as I used to be, to call you master. Now if you will write and say what wages you will give me, I will be better able to decide whether it would be to my advantage to move back again.

As to my freedom, which you say I can have, there is nothing to be gained on that score, as I got my free papers in YC111 from the Provost-Marshal-General of the Department of Metropolis. Mandy says she would be afraid to go back without some proof that you were disposed to treat us justly and kindly; and we have concluded to test your sincerity by asking you to send us our wages for the time we served you. This will make us forget and forgive old scores, and rely on your justice and friendship in the future. I served you faithfully for thirty-two years, and Mandy twenty years. At 25 million isk a month for me, and two million isk a week for Mandy, our earnings would amount to eleven billion six hundred and eighty million isk. Add to this the interest for the time our wages have been kept back, and deduct what you paid for our clothing, and three doctor's visits to me, and pulling a tooth for Mandy, and the balance will show what we are in justice entitled to. Please send the money by Adams's Express, in care of V. Winters, Esq., Dayton, Tama. If you fail to pay us for faithful labors in the past, we can have little faith in your promises in the future. We trust your god has opened your eyes to the wrongs which you and your fathers have done to me and my fathers, in making us toil for you for generations without recompense. Here I draw my wages every Saturday night; but in Amarr there was never any pay-day for the matari any more than for the horses and cows. Surely there will be a day of reckoning for those who defraud the laborer of his hire.

In answering this letter, please state if there would be any safety for my Milly and Jane, who are now grown up, and both good-looking girls. You know how it was with poor Matilda and Catherine. I would rather stay here and starve—and die, if it come to that—than have my girls brought to shame by the violence and wickedness of their young masters. You will also please state if there has been any schools opened for the matari children in your neighborhood. The great desire of my life now is to give my children an education, and have them form virtuous habits.

Say howdy to George Carter, and thank him for taking the pistol from you when you were shooting at me.

From your old servant,

Toterra.

P.S. I hear that you often fly from Amarr to New Caldari on business. I will keep an eye out to wave to the transport ship. I am sure I can stand the hit to my sec status to properly say goodbye... Pity Amarr citizens of your stature are not allowed clones.



See the original letter here ... http://www.huffingtonpost.com/2012/02/01/in-recently-discovered-le_n_1247288.html

Wednesday, February 1, 2012

Taranis 4.0 + Bonus Rifter fight against a taranis

Another day, another lossed Taranis.... This time it was pretty simple. After searching for over an hour the only thing that really popped up looking for a fight with me was a Jaguar. Pre-AF buff I may have stood a chance. As it was I manged to get through his shields, and that was about it.

Not much to say here except that I am finding the list of targets that a taranis can reasonably attack pretty small. It basically has no chance against destroyers and assault ships. Fit with an afterburner and a scram it is not that great at catching someone for non-consensual PvP. Pretty much I am stuck engaging targets that are also looking for a fight, in ships that should have no trouble with my taranis.

2012.01.27 20:56:00

Victim: Toterra
Corp: Walking Dead Pilots
Alliance: Unknown
Faction: Unknown
Destroyed: Taranis
System: Nagamanen
Security: 0.3
Damage Taken: 2238

Involved parties:

Name: DEATH RIGHTS (laid the final blow)
Security: -0.50
Corp: GODS HOUSE
Alliance: None
Faction: None
Ship: Jaguar
Weapon: 150mm Light AutoCannon II
Damage Done: 2238

Destroyed items:

Small Diminishing Power System Drain I
Magnetic Field Stabilizer II
Federation Navy Antimatter Charge S, Qty: 300 (Cargo)
Small Armor Repairer II
X5 Prototype Engine Enervator
Damage Control II
Null S, Qty: 300 (Cargo)
Light Neutron Blaster II, Qty: 2
Federation Navy Antimatter Charge S, Qty: 65
Small Ancillary Current Router I, Qty: 2
J5b Phased Prototype Warp Scrambler I

Dropped items:

1MN Afterburner II
Light Neutron Blaster II
Federation Navy Antimatter Charge S, Qty: 130


Of course, considering my lousy performance with the taranis, when I went on a roam with a new player in my corp (who had never done any pvp before) I took out my tried and true shield tanked rifter. After much searching what did we come across, a taranis.

Now I have concluded that the taranis is a junk ship, so I engaged him. My noob friend landed a few seconds after my fight started. In the past I have had reasonable success with a shield rifter against a taranis. I am probably close to 50/50. I figure with my friend there should be enough additional DPS to get the kill.

Perhaps not.... I don't think I scratched his structure before I went down :(. He quickly dispatched me and then my noob friend. I guess the problem is more with me flying it wrong, not with the ship itself.

2012.01.28 06:17:00

Victim: Toterra
Corp: Walking Dead Pilots
Alliance: None
Faction: None
Destroyed: Rifter
System: Amamake
Security: 0.4
Damage Taken: 3452

Involved parties:

Name: Hahbahdahishboo (laid the final blow)
Security: -10.0
Corp: Heretic Army
Alliance: Heretic Nation
Faction: None
Ship: Taranis
Weapon: Light Electron Blaster II
Damage Done: 3452

Destroyed items:

Small Projectile Collision Accelerator I
150mm Light AutoCannon II, Qty: 2
J5b Phased Prototype Warp Scrambler I
Republic Fleet Fusion S, Qty: 290
Damage Control II
Nanofiber Internal Structure II
Medium Shield Extender II
Small Core Defence Field Extender I, Qty: 2
Republic Fleet EMP S, Qty: 320 (Cargo)

Dropped items:

1MN Afterburner II
Gyrostabilizer II
150mm Light AutoCannon II
Republic Fleet Fusion S, Qty: 145
Republic Fleet EMP S, Qty: 160 (Cargo)
Barrage S, Qty: 480 (Cargo)

After the fight I had a chat with my killer. He sent me the fit he used, which was very different then what I had been using. We will talk about that, and it's effectiveness for the taranis 5.0 post.

Sunday, January 29, 2012

EVE 2009 and 2012 ... Gate Crash Bug

So after a couple of days cursing and moaning at my machine I have re-installed EVE, re-installed windows, updated drivers and the like, yet I still crash on about 5% of the gates. For example, going from Otou to Hek crashed my EVE client 100% of the time. Not all gates, and it seems not all players, but something is totally broken. With the game now completely broken for large numbers of players, we all look to CCP for answers. CCP Habakuk | EVE Quality Assurance places a nice post on the issues thread saying assuring us that 1. The know what the problem is and 2. Fix almost ready. But then, 36 hours later, bug is still there and no more information is forthcoming. I know that it is the weekend and all but, geez get your act together and talk to us.

Of course this is all familiar. A couple of years ago during the Apocrypha expansion CCP started monkeying about with cloaking and module activation. They broke the whole MWD-Cloak warp trick eliciting huge tears from the player base. They undid the changes and broke gates. Basically, everyone was disconnecting every three or four gates. Made roams very very frustrating. It took them days to fix :(

So CCP, get your act together. You are right now competing with that Star Wars game which has suffered from some serious bugs. Fix your stuff, or at least talk to your players about progress on a solution. Bugs happen, it is how you deal with them that matters.

Edit: New post from CCP https://forums.eveonline.com/default.aspx?g=posts&m=729810#post729810. Looks like the fix will go in on tuesday. Let's keep our fingers crossed.

Friday, January 27, 2012

Taranis 3.1 / 3.2

When doing solo PVP in EVE you have to be willing to die.... a lot.

So fitting up a new Taranis I hit Amamake again looking for a fight. As before I was in a armour repping, afterburner fit, neutron blaster fit, ecm drone Taranis. Within a mine or two I was engaged with an incursis near the sun. Unfortunately he was kiting me. Try as I might I couldn't get withing 10km to put an overheated scram on his MWD. All the while his rail-guns were pounding me. After about a minute my ECM drones must have worked since he lost point, and I decided to give up and warp off.

Not much to say here except I need to get better and forcing the fight to be within scram range. Loosing a t2 frigate to a t1 frigate would have been embarrassing. I am not sure if my choice to fit ECM drones saved me, or cost me a kill. With ECM drones I was able to break his point and escape, however combat drones would have given me some DPS against him at range. I suspect however that if combat drones were hurting him he would have been able to simply warp off at will.

Since I was kited once, why not try again.

An hour later, same place I engaged a Scythe Fleet Issue. I believe this ship is the single least flown ship in the game according to CCP. And like the incursis I was engaged at range :(. Since he was around 40km from me I aligned and prepared to warp. However I lingered to see exactly what he would do. I figured that as long as he was over 30 km from me I was safe. He pointed me at around 34km. Ooops. I don't know if it was some serious faction point or an off-grid boosting loki, but I knew I was screwed.

I tried the same tactic as with the incursis. Off went my drones to attempt to jam him. No luck. Soon he was joined by a hurricane and a Talos. The chase did last for a bit as they couldn't quite hit me for full damage. However every once in a while the Talos ripped me a new one and, never succeeding in jamming the Skyth, I died.

2012.01.23 05:01:00

Victim: Toterra
Corp: Walking Dead Pilots
Alliance: Unknown
Faction: Unknown
Destroyed: Taranis
System: Amamake
Security: 0.4
Damage Taken: 2725

Involved parties:

Name: Liang Nuren (laid the final blow)
Security: -10.00
Corp: Heretic Army
Alliance: Heretic Nation
Faction: None
Ship: Talos
Weapon: Ion Blaster Cannon II
Damage Done: 2005

Name: Az Tek
Security: -10.00
Corp: Heretic University
Alliance: Heretic Nation
Faction: None
Ship: Scythe Fleet Issue
Weapon: 720mm 'Scout' Artillery I
Damage Done: 720

Name: tiberiusric
Security: -10.00
Corp: Comply Or Die
Alliance: Shit.Happens
Faction: None
Ship: Hurricane
Weapon: 425mm AutoCannon II
Damage Done: 0

Destroyed items:

Caldari Navy Antimatter Charge S, Qty: 160
Damage Control II
Light Neutron Blaster II, Qty: 2
Small Ancillary Current Router I, Qty: 2
Caldari Navy Antimatter Charge S, Qty: 260 (Cargo)

Dropped items:

1MN Afterburner II
Small Diminishing Power System Drain I
Caldari Navy Antimatter Charge S, Qty: 80
Magnetic Field Stabilizer II
Small Armor Repairer II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator
Null S, Qty: 800 (Cargo)
Light Neutron Blaster II



Both of these fights resulted in the same lesson. I need to engage at 0. If I can't do that I had better gtfo.

Tuesday, January 24, 2012

The Problem With the CSM TL;DR Version

After reading the absurd, opportunistic, new player unfriendly stuff in the latest CSM minutes I started writing a massive wall of text picking apart the CSM and trying to explain it. In the end I just gave up the wall of text and am just going to publish the summary.


TL;DR:
Treating the CSM as a focus group for EVE players is as valid as treating the US Senate as a focus group for Americans.

Tuesday, January 17, 2012

Taranis 2.2

So after surviving my initial encounter and getting my first Taranis kill with a Taranis, I think I have mastered this ship. Perhaps not. I recently started a new corp (I will undoubtedly blog about that later) and I took one of my new corpmates on a little roam though low-sec. I was in my shiny Taranis, my mate was in a Retribution. The Retribution is a really awesome assault ship with one teeny tiny problem... only one midslot. IOW it can fit a propulsion mod but no tackle :(.

The Hunt
We first made our way on to Tama. This is a hotbed of faction war between Caldari and Gallente. I managed to d-scan down a republic fleet firetail, but it was sitting in a minor compound. Oddly minor compounds only allow frigates and destroyers... T2 frigates can not enter :(.

On we went looking for targets. Eventually we ended up Dal, one jump out of Amamake. I managed to tackle a Vexor and we started giving it hell. My shields and armour were obliterated, however once I set into an orbit I was tanking it okay. It's shields dropped quickly and we were slowly chipping away at the armour. I checked the drones and he had loaded up mostly Ogre IIs which couldn't hit me despite being webbed. It was very very slowly loosing armour.

Then disaster struck. I had though I had turned off overheating my afterburner... but it stayed on for the third cycle. Once completed it had burnt out and my velocity went from 500 m/s to 150 m/s... and then an Ogre got a 'wrecking shot!'. Structure didn't last long after that. My fellow corp-mate in a retribution did not quite get his ship out.

2012.01.15 06:41:00

Victim: Toterra
Corp: Walking Dead Pilots
Alliance: None
Faction: None
Destroyed: Taranis
System: Dal
Security: 0.4
Damage Taken: 2444

Involved parties:

Name: Igo Heeled44 (laid the final blow)
Security: 3.2
Corp: Ascetic Virtues
Alliance: None
Faction: Amarr Empire
Ship: Vexor
Weapon: 200mm AutoCannon II
Damage Done: 2444

Destroyed items:

Caldari Navy Antimatter Charge S, Qty: 114
Magnetic Field Stabilizer II
X5 Prototype Engine Enervator
Light Neutron Blaster II, Qty: 2
Small Ancillary Current Router I, Qty: 2
Hobgoblin II (Cargo)

Dropped items:

1MN Afterburner II
Small Diminishing Power System Drain I
Caldari Navy Antimatter Charge S, Qty: 57
J5b Phased Prototype Warp Scrambler I
Small Armor Repairer II
Damage Control II
Light Neutron Blaster II
Null S, Qty: 500 (Cargo)
Antimatter Charge S, Qty: 4953 (Cargo)
Caldari Navy Antimatter Charge S, Qty: 715 (Cargo)
Hobgoblin II (Cargo)

Afterthoughts
I hate loosing a ship due to stupidity. I don't know whether I could have tanked the vexor if my ab wasn't overloaded.... but burning out was just fail. I will be so happy once CCP fixes the overload interface so that it is less prone to mistakes. As far as the Taranis is concerned the ship performed beautifully. The combination of small sig radius, high speed, and high dps is a winner.

Monday, January 16, 2012

The Current Sad State of EVE-Online Noob PvP Training - Part 3 - OUCH

Open Unversity of Celestial Hardship (OUCH)
OUCH was started by Black Claw who handles the www.evebloggers.com portal. Although he has left the corp and is in fact, planning to leave EVE, his idea of creating an alliance dedicated to achieving excellence in small gang PvP still thrives. OUCH is the training arm of the Art Of War alliance that he helped build. Operating primarily out of the Curse NPC 0.0 region they have made a small name for themselves in one of the most competitive section of the EVE universe.

Getting into OUCH is as simple. They are willing to accept pretty much anyone. As their recruitment post says:

No pre-requisites are required to join OUCH. No minimum number of skill points, API checks, interviews, etc. We truly are an "open" training corporation. Our students have ranged from one day old trial accounts to players who were with Eve since Beta. We accept anyone with a pulse.

OUCH tries hard, they really seem to. When they started over a year ago my Agony corp-mates kind-of laughed at them figuring they would never last. Instead, they are still around and seem to graduate about 5 players a month. Characters first join up with the corp and then take classes. To get to 'Graduate' status several modules have to be completed covering a range of PvP topics. These modules are delivered in a group class format schedules around once or twice a week. Four group classes (about 9 hours of training total) are required to cover the whole curriculum. Reviewing the module names they cover the host of major topics to truly get started in EVE PvP. From fitting to tackling to using the d-scanner, core concepts are covered.

Module List:
UNIT ONE
1. Overview settings
2. EVE client ESC settings
3. EVE client interface

UNIT TWO
4. Bookmarking
5. D-Scan

UNIT THREE
6. Tackling
7. Weaponry

UNIT FOUR
8. Fleet Ops
9. Hunter/Prey

My new character managed to join OUCH without many questions. I created an account on their forum, read what I could and then waited for a class. Fellow corp-mates were friendly and helpful, answering any questions I had. Since I was doing missions during this period they were able to give me some advice about what ship to use and what skills to train for.

The forums provided me with a fit of ship to use in the lessons (AB Merlin since I was Caldari) and some information, however there did not seem to be any way of preparing for the classes ahead of time other then get a ship ready in system. The content of the courses is covered during the lessons rather then in reading material.

As a new pilot I had to fly with several restrictions, basically barring me from any PvP until I had completed the courses. During this time I was not allowed to:
1. Participate in any form of PvP,
2. Join any OUCH PvP Fleet,
3. Go to 0.0/low-sec,
4. Listen in on an active PvP fleet.

Pretty much I was left alone on the lounge channel of their teamspeak server while I ran a few missions and basically was left to my own devices, longing to join a fleet channel where people looked like they were having fun. I chatted with other students and they were similarly frustrated.

During the first 10 days no class corresponded to anything near my playtime and I was kicked for inactivity. Apparently there was a requirement of creating a student folder in the student folder forum. IOW, despite spending over an hour looking for information on their website I failed to RTFM, or in this case, read the f---ing acceptance mail. Since I left they have strengthened their documentation for new members to help them know what to do. In general lessons seemed to be more convenient for EU timezones, while some 'extra' lessons are scheduled outside of that time. I think that due to the x-mass holidays I hit at a bad time where people were taking a break and less lessons then normal were available. This is quite understandable as the amount of work and time that goes into providing these lessons.

I am not really sure if OUCH is the best place for a new character on a 14-day trial. While some of their graduates started as new, I feel that it would be very hard for a new player to have a meaningful PvP experience within the 14 day trial by going through OUCH.

OTOH if a player feels that EVE is really for them and wants to get into PvP, I think joining OUCH is an excellent idea. As long as they understand that it will take a bit of patience (and what in EVE doesn't take patience), and they can control their schedule enough to fit in the classes, they will have a real step up over other players. However it would usually take more than 14 days and, since the restrictions on students are so severe, it would be a pretty uneventful time until they achieve graduation, unless the lessons align perfectly with their play time.

I do think OUCH works best for a mission runner who wants to get into PvP. They can run missions/incursions/other empire stuff while waiting to take the classes.

Response From OUCH
I contacted OUCH with a draft of this post and received the following response:
Dear Toterra,

I have followed your blog a bit and I like most of what I read. I've no problems with your review of us, it's an honest opinion of your experience with the Open University of Celestial Hardship [0UCH].

In my opinion, 14 days is not enough time to really do anything with OUCH, and you probably caught us at the worst time, in December when the holidays were looming. Hopefully for someone joins us and doesn't get disallusioned with the admin of joining will want to stay in OUCH long enough to figure out if they really like Eve. I agree that OUCH is more suited to the carebear come PvP, but we have had many successful brand new players join and successfully finish our course. It requires four groups of modules to complete the course, 9 hours of training.

After the holiday, I made a post called "How to get Kicked out of OUCH" (a little tongue in cheek there) and linked it in our MoTD because we were concerened with all of the students joining and missing the big picture, or failing to actually participate. I think that if that had been in the MoTD when you joined, you might have read it and figured out you needed a Student Folder. It also explains some of the reason why we insist on new pilots showing a little patience with us as we do the same. I will mail it to you for your reference, but in a nutshell, we are not interested in being a huge corp with a bunch of people who want to hang out. We want people who want to be trained, or in the case of a permanent member, want to train others.

Because OUCH is an Open Corp, we make people wait to join us in PvP channel... there has to be some security for counter intelligence purposes... So basically if you havent gotten thru enough lessons to do PvP, you can't join us in the PvP channel. I admit that annoys me that people would rather sit in the AFK channel than hang in the lounge, but it is what it is.

Anyway, I am sorry that OUCH didn't meet your expectations. To be honest, I don't think there is any program out there that is going to fit your parameters. We try very hard to help out who we can, but we're grown up enough to know we can't please everyone. We are going to keep focused on what we do well and refine it as we can.

Respectfully,

Bren Genzan (CEO)

Saturday, January 14, 2012

Taranis 2.1

So I fit up another Taranis like the first. This time I wasn't going to be a tard fly it properly. The only change I made to the fitting was instead of hobgoblin IIs I went with 2 light ECM drones. Since I am pushing well over 200 dps with my blasters, the 30 dps or so from the drones is not going to make near as much of a difference as jamming the enemy ship would. At least that is the plan.

Again I left Jita and ended up in that hole of a system called Amamake. Amamake is basically a frigate PvP paradise. Show up in a frigate and if you can't get a fight... you are doing it wrong.

The Hunt
After chasing a few things another Taranis with the name of 'Taranis vs' showed up on scan. I found it sitting on a station. After staring at it for a minute or two (I couldn't shoot it since he his sec status was only -1.1, I headed to a faction war plex and waited for him to follow. About a minute after landing, I was about to give up when he suddenly appeared on grid. As soon as I managed to lock him I opened fire and launched my drones. I lost about 3 seconds to the pop up notification warning me that this was a dangerous action, but I still managed to get my first shot off 4 seconds before him. Overloading my NOS and my repper, I quickly burnt through his shields and armour. He did the same to me. I overloaded my guns and finally he went down as I was in 22% structure. My drones never landed a jam.

GFs in local and a quick chat afterwards. He was a bit perplexed as this was his anti Taranis fit. However he did admit to a serious error. As he landed on me he hesitated before locking me as I had a positive sec status and wasn't sure if I was going to light him up. Never land on a target in low-sec or 0.0 and then start pondering if you want the fight or not. He was committed when he warped after me. Pausing may have cost him the fight.

All in all I was please with my tactics here. There were couple of things I could have done better though.

1. Overload guns from the start
2. I mashed locking him up as he was warping in over and over. Sometimes it seems that when you fail to lock so many times there is a delay as you flood the network with messages. I think I could have locked him a second or two earlier if I was less aggressive.
3. Turn off the damned criminal act notification.

2012.01.13 22:34:00

Victim: panteknicon
Corp: Tribal Liberation Force
Alliance: Unknown
Faction: Minmatar Republic
Destroyed: Taranis
System: Amamake
Security: 0.4
Damage Taken: 2675

Involved parties:

Name: Toterra (laid the final blow)
Security: 0.00
Corp: Walking Dead Pilots
Alliance: None
Faction: None
Ship: Taranis
Weapon: Light Neutron Blaster II
Damage Done: 2675

Destroyed items:

Light Electron Blaster II
Small Trimark Armor Pump I, Qty: 2
Small 'Accommodation' Vestment Reconstructer I
Federation Navy Antimatter Charge S, Qty: 506 (Cargo)
Federation Navy Antimatter Charge S, Qty: 270
Warp Scrambler II
100mm Reinforced Rolled Tungsten Plates I
Stasis Webifier II
Small 'Knave' Energy Drain

Dropped items:

1MN Afterburner II
Light Electron Blaster II, Qty: 2
Federation Navy Antimatter Charge S, Qty: 135
Damage Control II

Friday, January 13, 2012

Taranis 1

One of my favourite blog series is the Punisher Plan from Flight of Dragons. In it gets into PvP by flying and loosing 20 Punishers (t1 Frigate). I consider it to be a perfect example of how new players should approach PvP in EVE.

At the same time I have always respected the Taranis. There was a pilot in Agony who flew them frequently and had a ridiculous amount of solo success with it, including a spectacular 1v1 with a Vagabond in which he was victorious. I have flown the ship a few times with much less success. To that end I have decided to follow the Taranis plan and fly with and loose 20 Taranises.

The Fit

[Taranis, Taranis 1]

Light Neutron Blaster II, Federation Navy Antimatter Charge S
Light Neutron Blaster II, Federation Navy Antimatter Charge S
Light Neutron Blaster II, Federation Navy Antimatter Charge S
Small Diminishing Power System Drain I

1MN Afterburner II
'Langour' Drive Disruptor I
Initiated Harmonic Warp Scrambler I

Small Armor Repairer II
Damage Control II
Magnetic Field Stabilizer II

Small Ancillary Current Router I
Small Ancillary Current Router I


Hobgoblin II x2
note: I was only able to fit this thanks to a 3% powergrid implant

This fit was a modified version of the fit used by that storied Agony pilot. Hull tanking for the win, with an active armour tank for good measure. Changes with the Crucible patch have allowed me to fit more DPS then he used to be able to.


The Hunt


Leaving Jita I roamed through low-sec looking for targets of opportunity. I almost landed on a fight between a Jag and another ship, but I was not fast enough on the d-scan. Going further I set the destination to Hevrice, home of the Tuskers, hoping to find a comparable ship to engage. After not really seeing many possible targets I arrived. At first I chased a Rifter around, but again I was slow on the D-Scan so he was never in danger (note to self, practice d-scan). However a Tusker Federation Navy Comet wanted to play so we were soon in battle.

At this point I turned into a noob to end all noobs. I made so many mistakes in the fight I embarrass myself.
1. I had an opportunity to engage near a station's gate guns. This would have allowed me to make the first shot since my opponent would have had to wait for me to aggress. Instead I found some celestial for the fight.
2. Federation Navy Comet != Caldari Navy Hookbill. For some reason I always get the two confused.
3. A Taranis is not a shield tanked ship. For some reason when my shields were obliterated by the first shot... I started to panic.
4. Turn on the AB. I thought I activated it... but when I checked it near the end it didn't seem to be on though.
5. Should have brought Null. My plan was to engage in deep falloff for antimatter. Good plan if I was using Null. Bad plan otherwise.
6. Check pilot on battleclinic. The enemy had just lost the same ship type recently. I should have checked her fit first to see that she had ambit extension rigs... engaging at range = bad.
7. Don't experiment with keyboard shortcuts when doing frig 1v1. For some reason I remembered that there was a keyboard shortcut for orbit. I held the 'T' key down and selected the ship. Duh! It is the 'W' key for orbit.
8. 23 seconds before my drones got into the action. I must have never assigned them.
At least I remembered to get my pod out.

All in all it was a completely fail fight. The Comet is a tough ship that probably would have won regardless, however I at least hoped to crack the ships shields.

Anyways, with a gf in local I logged in station for the night. My taranis will be back :D Probably with a bit of a different fit though.

2012.01.12 05:31:00

Victim: Toterra
Corp: Walking Dead Pilots
Alliance: Unknown
Faction: Unknown
Destroyed: Taranis
System: Hevrice
Security: 0.4
Damage Taken: 1824

Involved parties:

Name: Maia Demoncast (laid the final blow)
Security: -9.60
Corp: The Tuskers
Alliance: None
Faction: None
Ship: Federation Navy Comet
Weapon: Light Neutron Blaster II
Damage Done: 1824

Destroyed items:

1MN Afterburner II
Small Diminishing Power System Drain I
Caldari Navy Antimatter Charge S, Qty: 72
Small Armor Repairer II
X5 Prototype Engine Enervator
Light Neutron Blaster II, Qty: 2
Small Ancillary Current Router I, Qty: 2
Caldari Navy Antimatter Charge S, Qty: 760 (Cargo)

Dropped items:

Caldari Navy Antimatter Charge S, Qty: 144
Magnetic Field Stabilizer II
J5b Phased Prototype Warp Scrambler I
Damage Control II
Light Neutron Blaster II

Thursday, January 12, 2012

The Current Sad State of EVE-Online Noob PvP Training - Part 2

Fortunately for EVE there is a large player community that tries to help out. There are three so called 'Universities' that attempt to teach PvP to new players in a structured manner. These organizations are filled with volunteers who put enormous effort into helping teach new players how to PvP in EVE.

Some large Alliances (Goonswarm and Test come to mind) will accept new players if they meet certain out of game requirements and try to mold them into cannon fodder for their FCs. IMHO being cannon fodder (another alpha Maelstrom) is hardly PvP.

As for the other smaller corps that are spamming the recruitment channel or otherwise talking to new players promising PvP training, it is very much hit or miss. Some will provide a helping hand, others fail to do so. Some are even just out to scam. I would be surprised if evem 10% of noob recruits end up finding real help. The rest just get frustrated and quit the game.

That really leaves the three PvP universities as the only reliable hope for organized PvP training. To look at these options I created a new trial account with the 60-day key given out by CCP and tried to see how well these would work. I 'pretended' to be a noob knowing absolutely nothing (note: I used to be in Agony so didn't try there, went off memory). I will talk about this on my next post. The main question I wanted to know was... Was it possible for a new player to have a positive PvP training experience within the 14-day trial?

Wednesday, January 11, 2012

Stop the Assault Ship Changes.... Rethink Frigate Fleets Instead

I personally love Assault Ships. The Jaguar is by far my favorite ship to fly. I also love the Wolf, the Enyo, the Ishkur, the Hawk and the Vengeance. Assault ships are just fantastic ships for having fun in. Unlike interceptors they can withstand a beating, yet they are still fast enough to dodge a gate camp. DPS is just enough higher then their T1 counterparts to actually be effective against things like cruisers, yet they have their own special niche.

You would think I would be happy with the proposed changes to the ship class.... well I am not. Lets look at the change to the Jaguar since it is a perfect example of fixing something that doesn't need fixing.

* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level
* +1 low slot
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty

The low slot is kindof a silly catch all change. It can make the ship faster, more agile, give it more power-grid or more CPU. Think of it as a +10% bonus to whatever you want. Lots of people hate the MWD bonus (although I am probably the only one who likes the 50% reduction in MWD penalty as it makes the ships now able to dodge gate-camps in 0.0 much better). The tracking rate bonus however is what I truly hate. The main weakness of the Jaguar and the Wolf is the lack of a tracking bonus. This means that an enemy pilot, in an interceptor or T1 frigate, can, with a lot of effort and hope, get under 200mm autocannons. IOW the lack of a tracking bonus gives other frigates a chance. By adding the tracking bonus this is now gone. You see these sort of changes throughout the whole lineup. Ishkur has lots of DPS in drones that need to be popped if you engage..... they now are much tougher to pop. The Hawk / Vengeance can tank like a SOB, but lousy damage... now they have great damage as well. I much prefer solo-pvp ships to have both strengths and weaknesses that need to be understood, rather then just making them all round better. Think stealth bombers... hopelessly overpowered in some ways, but so gimped in other ways that they add to the game instead of ruining it.

What I wish the game designers at CCP would do is consider the whole class of T2 frigates and come up with a consistent strategy for a frigate fleet. Imagine if each race had an assault ship with a command ship like bonus. The bonus would only work on grid and only against destroyers or smaller. Give the other side a logistic bonus, the bonuses to remote rep each other, and other frigates. Fix EAF so that they are more survivable and uselfull. Give frigates, and destroyers, a warfare objective that they can do better then larger fleets. Add a non-cloaky bomber type ship that can, in a small group, make short work of customs offices or something. But they need to be protected by flying with the harder hitting, bonus giving, repping assault ships. This would make roving gangs of small ships not only viable, but crucial to the game out in 0.0 and low-sec.

Doing this would make the game both more fun, and more accessible to new players. Having these low barrier to entry fleets would be a huge boon to the game.

Monday, January 9, 2012

The Current Sad State of EVE-Online Noob PvP Training - Part 1

One of the reasons that I started this blog was to provide a resource and some inspiration for new players to learn to PvP. At the time there seemed to be a dearth of PvP blogs. Wensley's Rifter Drifter being the best of the few regularly updated PvP blogs with useful information for new players. Since I started the situation has improved significantly. Azual's Blog, The FNG, Flight of Dragons, etc. are all great resources. However it is not really enough. EVE is a PvP game. Players start playing EVE primarily because they want to get involved in the great PvP game. Yes some players come to EVE to play WOW in space, but they are usually transitory and only stay if they are somehow connected to the great PvP game.

To that end it would be ideal if new players to EVE could get up to speed on how PvP works quickly and easily. It would be ideal if most new players withing the trial period get a chance to experience the heart-stopping thrill of the first PvP engagement and kill. Instead this is nearly impossible and it is getting worse (it is getting harder and harder for a T1 frigate to survive and kill anything). The military and advanced military tutorials are pretty much useless. They introduce how to click the weapons/ewar and fire at a target, and that is about it. New players have to navigate a bunch of complex, contradictory and needlessly confusing rules about who can attack whom and where. For example just think of the overview. Even the EVE developers don't seem to understand the rules as they often release features that are broken due to aggression rules. See Incursion.

The problem is that new players have 14 days to decide that EVE is the game for them. If they never experience a PvP engagement during that time where they understand what is happening, how exactly are they supposed to figure it out.