I personally love Assault Ships. The Jaguar is by far my favorite ship to fly. I also love the Wolf, the Enyo, the Ishkur, the Hawk and the Vengeance. Assault ships are just fantastic ships for having fun in. Unlike interceptors they can withstand a beating, yet they are still fast enough to dodge a gate camp. DPS is just enough higher then their T1 counterparts to actually be effective against things like cruisers, yet they have their own special niche.
You would think I would be happy with the proposed changes to the ship class.... well I am not. Lets look at the change to the Jaguar since it is a perfect example of fixing something that doesn't need fixing.
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level
* +1 low slot
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
The low slot is kindof a silly catch all change. It can make the ship faster, more agile, give it more power-grid or more CPU. Think of it as a +10% bonus to whatever you want. Lots of people hate the MWD bonus (although I am probably the only one who likes the 50% reduction in MWD penalty as it makes the ships now able to dodge gate-camps in 0.0 much better). The tracking rate bonus however is what I truly hate. The main weakness of the Jaguar and the Wolf is the lack of a tracking bonus. This means that an enemy pilot, in an interceptor or T1 frigate, can, with a lot of effort and hope, get under 200mm autocannons. IOW the lack of a tracking bonus gives other frigates a chance. By adding the tracking bonus this is now gone. You see these sort of changes throughout the whole lineup. Ishkur has lots of DPS in drones that need to be popped if you engage..... they now are much tougher to pop. The Hawk / Vengeance can tank like a SOB, but lousy damage... now they have great damage as well. I much prefer solo-pvp ships to have both strengths and weaknesses that need to be understood, rather then just making them all round better. Think stealth bombers... hopelessly overpowered in some ways, but so gimped in other ways that they add to the game instead of ruining it.
What I wish the game designers at CCP would do is consider the whole class of T2 frigates and come up with a consistent strategy for a frigate fleet. Imagine if each race had an assault ship with a command ship like bonus. The bonus would only work on grid and only against destroyers or smaller. Give the other side a logistic bonus, the bonuses to remote rep each other, and other frigates. Fix EAF so that they are more survivable and uselfull. Give frigates, and destroyers, a warfare objective that they can do better then larger fleets. Add a non-cloaky bomber type ship that can, in a small group, make short work of customs offices or something. But they need to be protected by flying with the harder hitting, bonus giving, repping assault ships. This would make roving gangs of small ships not only viable, but crucial to the game out in 0.0 and low-sec.
Doing this would make the game both more fun, and more accessible to new players. Having these low barrier to entry fleets would be a huge boon to the game.