Showing posts with label incarna. Show all posts
Showing posts with label incarna. Show all posts

Thursday, June 30, 2011

CCP Zulu: What he should have said

A LOT of this incarna controversy comes out of the bad PR containment from recent devblogs. This is what CCP Zulu's devblog should have said:
To say the launch of Incarna has been controversial is an understatement. We at CCP appreciate the passion that many of you have for the game and are always listening to feedback. Let me address some of the big issues that you are having below.

1. Video Card Heat: Our engineering teams are looking at this one closely. For now I suggest setting the card to interval 1 as that may reduce the heat without affecting game-play. Expect more on this later.

2. NeX Store Prices: In many ways we are finding the uproar over the high prices amusing. The issue here is clearly poor communication from us and we take all of the blame. What happened here is that when this was first developed a lot of the functionality you see in the character creator was going to be restricted to the NEX store. Piercings, tattoos, jewels on the forehead, etc were all going to cost small amounts of Aurum. Instead, after feedback from the Incursion character creator, we decided to make most of these items 'free' leaving only the most expensive ones in the store. We did not fully realize that this would make our store look a little unbalanced in the eyes of the players. Rather than nickle-and-dimeing (plexing and Auruming maybe) the players for low cost items, we only placed the premium items in the store and leaving items that we deem to have a lower cost to be free. In the future expect to see more less expensive, and more expensive, items appear.

3. The Hanger View: As many of you noticed the static view of the door when the station environment has been turned off is far from ideal. We are aware of this and are working to improve functionality for users whose computers are unable to take full advantage of CQ. Rest assured we at CCP are committed to giving the best possible gaming experience to as many possible hardware configurations as possible.

4. Fearless: This internal newsletter contained a great discussion about micro-transactions though a point-counterpoint series of articles. CCP Soundwave was assigned the task playing the parody of an 'Evil' game designer trying to push microtransactions to a ridiculous level. He even went so far as to pull material out of a 2008 April Fool's joke devblog about gold ammo. We are stunned that anyone would take his statements in the newsletter as actual policy. Rest assured that we at CCP understand the market based principles that make EVE special. If anything we suffer from an overabundance of caution at disrupting this. I can not go into details here as to microtransaction plans, however were not going to kill our golden goose to make a quick buck. Since many of you found the newsletter to be interesting reading, we are going to release portions of several other back-issues that players may find entertaining. But please don't take what is said in there as company gospel because it is very definitely not.

Instead CCP decided to blame us players for their problems. It may be too much to ask for definitive declarations of CCP policy while they are doing damage control. But they really need to work on diffusing situations, not feeding the fires.

Wednesday, June 29, 2011

Current Users of EVE ... Looks to be down about 10%

On the EVE online homepage there is a little graph showing the server population. At present it looks like there are noticeably less players on EVE then the same time last week.

It is a bit hard to tell due to server crashes and upgrades yesterday and DDOS attacks last week, but clearly the light green line (today) is not only lower than the red line for yesterday, but also lower then the purple line for last week. Eyeballing it I would say it is around 10% down.

It is hard not to blame Incarna and the protests. I am clearly not alone in my massive dissatisfaction with this latest patch resulting in my quitting.

CCP is rapidly loosing all credibility. Which is a shame. There was once a time when CCP had great plans for EVE. I was watching a 2009 youtube video starring Seleen (current CSM member, former CCP employee) talking about what great new features will be implemented after Dominion.

http://www.youtube.com/watch?v=IHYcrow4ZUU&feature=player_detailpage#t=930s

To summarize, he basically said once the core of Dominion was in they would move to doing things like the following:
Treaty Systems
    -taxes for allies in systems
    -blue for certain systems
    -central wallet for friendly fire incidents

Expand Military Upgrade possibilities
    -defense bunkers w guns near gates
    -starbases building something valuable.
    -fighter and bomber garrisons
    -intelligence tools (monitor traffic through stargates)

Upgrade to dock a Supercarrier
Agents into 0.0 outposts.
'Sky is the Limit'

If Incarna had some or even any of these enhancements I am sure that light green line would be on the other side of the red/purple lines. One of those pixels in that green line would even be Toterra come my TZ.

Edit: Trend (green below purple) seemed to have held until the extended downtime.

Saturday, June 25, 2011

Fearless... Devblogs and LIES damed LIES and hiding from the past

Everyone who cares has probably already read the 'Fearless' newsletter and CCP Zulu's response to the massive outrage. But there is something that seems to be missing in all this.

I am going to include a couple of quotes here..

First from the Newsletter:
One other service we’re looking at is selling faction standings. We want to offer convenience for a price.
-Scott Holden

Second from CCP Zulu's Recent Devblog:
While it‘s perfectly fine to disagree and attack CCP over policies or actions we take, we think it‘s not cool how individuals that work here have been called out and dragged through the mud due to something they wrote in the internal company newsletter. Seriously, these people were doing their jobs and do not deserve the hate and shitstorm being pointed at them.
-CCP Zulu

And lastly lets look at a previous Devblog dating to last year from CCP Zulu:
The scope will be (and there‘s no design has been done around this, we‘re just talking strategy now) that anything that doesn‘t affect gameplay directly can be, potentially, sold for PLEX or other means.
-CCP Zulu

What is important is the dates. The newsletter is from this past May. The earlier devblog is from last November.

There is a lie buried somewhere here.

It does not make sense for CCP to be debating extensively about gameplay affecting microtransactions in EVE after they have firmly committed to not have gameplay affecting microtransaction within EVE. Either the first CCP Zulu devblog is a lie or the second one is.

EVE can be fixed. CCP knows the way... they just seem to refuse to go there.

Thursday, June 23, 2011

A Terrible Day

I had a really shitty day yesterday. The company I work for is having lay-offs despite making hundreds of millions of dollars in profit last quarter. Two people in my group were laid off in the afternoon. I spent the day talking to them as though there was nothing wrong. Yet in the afternoon their world crashed all to make a 0.001% improvement on some billionaires short term investment portfolio.

Pretty shitty day for me.... really shitty day for them. When I got home I had a nice stiff drink. After getting the kids to bed I logged into EVE and was faced with this...
IMHO this door image is a massive fuck you to the EVE community. In every game I have played there has always been a bunch of graphics settings. People with state-of-the art computer systems could have a higher resolution, better textures, etc. However most games tried their best to accommodate players with lower quality computers. Sure the graphics weren't there but they did whatever they could to let you play the game and enjoy the experience. Not EVE. Rather then give us the hanger that we used to see, or a view of our spaceship, they went with what they must have known was a totally immersion breaking image. Quite frankly they are saying to the entire player base who turned off CQ that they don't want us to enjoy the game. THIS 'DOOR' SCREEN HAD TO BE DELIBERATE.

That is why I quit last night. CCP does not want me to play EVE. It is as simple as that.

Of course that was not the only problem with Incarna. They also had all this greedy crap about charging ridiculous prices for monocles, plus the newsletter where they basically said that they need to milk EVE players for all they are worth to develop the WOD game. Even if that means doing the very things that EVE players have been begging and ragequitting over. CCP does not want players who care about the sandbox to play EVE as well. Here I was experiencing greed based lay-offs during the day, litterally watching people's livelyhood get destroyed for the greed of others, and when I logged into EVE I just got more of that.

So I quit.

It was an impulse decision.

I had been considering scaling back my play for a while but seeing that door and seeing that level of greed and lying, plus some single-malt scotch, meant I typed up a frantic post on my blog and posted it.

I also was not alone. Several other blogs had also posted the 'I quit' message. This plus a total shit-storm in the forums makes me think that CCP could not help but hear the message.

I woke up this morning with a mild hangover and started wondering 'What had I done.' That is until tonight when I tried to log into EVE again to finish an article about the new player experience I started a week ago. I saw the 'Door'. Then I remembered why I quit.

What does CCP need to do now?
Roll back.
Roll back the hanger screen so we can see our ship again without blasting our graphics cards.
Roll back CQ and put it back on the test server and keep it there until it is much closer to being ready.
Roll back the Microtransaction store. Vow to NEVER EVER bring it back. CCP can not ever be trusted to do microtransactions in EVE for anything ever again.
Keep the new login screen for Incarna... that and maybe the turrets was the only good thing about this long delayed expansion.
And the hardest thing of all... rebuild their reputation in the EVE community. Incarna was bad. The newsletter revealing their lies, damned lies, and outright greed was inexcusable. They need to fix this. I don't know what they need to do but they need to do it now.

I am quite sure they will do none of those things so for me... EVE is going to stay dead. It was such a part of my life that I will probably try it again and again over the next month. I am sure I will continue to blog about my frustrations and stuff until all my readers have left me sick of my negativity. But as long as the door stays... I will never be logged in for more than a few seconds.

And then there is this...

Tuesday, June 21, 2011

Eve Online - Incarna Expansion - First Impressions

You're kidding right?
This is it?
$45 for a monocle !!!

And now I can't even multi-box? (EDIT: You can turn off WIS on the Graphic Content Settings Screen :) (EDIT2: Of course once you turn off the WIS part you just get a static image of DOOR. Before at least you would see your ship. Basically CCP is saying 'FUCK YOU!' if you don't want WIS)

People are right.. this blog is turning negative to CCP.... time to change things. Read the following to feel better...

Hello boys and girls, this is your old pal, Stinky Totarra
This is a song about a Incarna, NO this is a song about being happy
That's right!
Its the happy happy, joy joy song!

Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy joy

I dont' think your happy enough, that's right!
I'll teach you to be happy!
I'll teach your grandmother to suck eggs!
Now boys and girls, lets try it again...

Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy joy!

Iff-in you ain`t the grandaddy of all liars!
The little critters of nature...they don't know that they're ugly.
That's very funny! A fly marrying a bumble bee!
I told you I'd shoot, but you didn't believe me!
WHY didn't you believe me?

Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy, joy joy
Happy happy happy happy happy happy happy happy happy happy, joy joy joyyyy!

Thursday, February 17, 2011

Incarna... All this work when we just want to play Poker

CCP just released the first devblog discussing what is coming with Incarna gameplay. I am almost impressed. Like the character creation process it involves fantastic technology. Unfortunately, like the character creator, it is more a demonstrator of the technology rather then part of the game. The problem is that no matter how good looking the graphics are, it is totally irrelevant if it does not add to any game play.

In the first iteration coming to tranquility this summer (read fall), we will be able to walk around the 'Captains Quarters', whatever that is. The 'Captains Quarters' will provide much of the functionality we currently see from menus and the like. For example we will be able to do things like clicking on a wall to call up the Planetary Interaction interface.

Is this a good thing? I don't really know, but I never felt like the current interface to start doing planetary interaction was a problem. Rather it was the whole planetary interaction interface that caused carpal tundral syndrome and destroyed mice.

The other problem, the the reason I call this a technical demo, is that it is basically a single-player environment. You will not be able to interact with other avatars like you can do in other MMOs. I understand that this is just for the beginning, and in the future (don't hold your breath so it may be a while) you will, but it is pretty sad that CCP is finally giving us Avatars without actually letting us interact with other Avatars. 1990 called and CCP seemed to answer the phone.

Assuming EVE continues to be the massive cash cow for CCP driving tens of millions of dollars of development, and computer graphics technology continues to improve, I can see Incarna being interesting ... eventually. However I can't say that the current devblog is all that encouraging. CCP seems overly fascinated with fancy graphics technology and does not seem to care about gameplay issues and what makes EVE a success. Go and play minecraft for a bit. That game has a graphics engine that looks anything but realistic, but gives exceptional gameplay. CCPs Incarna is trending in the opposite direction.

Lets face it, if we can't shoot each other in station, at least let us play poker.