Since I am not playing so much I can concentrate on some of those long skills that I always wanted to train. In particular I am going to spend the next couple of months working on my gunnery skills. Things like...
- Motion Prediction (5% bonus to tracking speed)
- Rapid Firing (4% bonus to rate of fire)
- Sharpshooter (5% bonus to optimal)
- Surgical Strike (3% bonus to damage)
- Trajectory Analysis (5% bonus to falloff).
How much difference does they make? He is my usual Jaguar fit with my current skills...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQN6pB4gTpE7_2FMr8WhQRvQU1V67IuVqKye3qRo-qjnLXWAbnl6Lb0TOtli8eJGvhNVOFSg1BiyVTwsEYYKse0f8ddw8ysMr1z2-EKrHQsfF_rgdVXdYKArSGaloqNoIgrv6UET2EYog/s320/jag+lv+4.jpg)
And here it is with all of the support Gunnery Skills to LV 5...
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBU2bgbPAorL6nGbL5RnLs5_LJ3YOz0zdGIh-6bO1jN2scIyZYXIOUc_Paj9dvnOtSJh8TL3KXnUr8HMqhyVJK7ajbdJVSvGmg6qja0zRRuQLcLz8mBVB6RCEwV7rd1raWjLcOMg-wVA0/s320/jag+lv+5.jpg)
All of those attributes, better tracking, better range, better falloff and better damage all add up to a much more effective ship. Especially in a 1v1 the slight advantages often are the difference between victory and defeat. Skills aren't everything in this game... but sometimes a whole bunch of little bits add up to a lot.
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