Showing posts with label FC. Show all posts
Showing posts with label FC. Show all posts

Thursday, July 15, 2010

Ships I fly - The Armour Cane


Although I prefer flying the shield tanked Nano-Cane for solo work and fast moving cruiser gangs, it is not really appropriate for bringing to a gang using armour logistics. You should always try and match your tank to the logistics available if any.

The Armour cane gives up a lot of maneuverability and some DPS potential to the Nano-cane. However it has several significant advantages. The overall EHP (buffer tank) on the Armour cane is about 40% greater than the buffer on the Nano-Cane. This means that in battles you can last a lot longer without logistics support. The other huge advantage of the Armour Cane is that it has three mid-slots available for a variety of e-war. The value of this should not be underestimated when taking on a larger gang.

These two advantages also make this ship better for bringing to gangs running no logistics and/or is light on dedicated ewar ships. A half-dozen armour tanked battlecruisers with lots of e-war in the mids can often take on a much larger shield tanked gang with less ewar and come away clean.

The below example is setup for when I am running as FC. When I run as FC I like to keep the e-war simple by using a target painter. It just gets placed on the primary target and helps myself and the rest of the gang track and do damage. Additionally I fit an ECCM module because it makes target calling difficult if I can't target anything. If not running as FC it makes sense to co-ordinate with the other gang members for a balance of Sensor Dampers and Tracking Disruptors.

Also note the use of double tracking enhancers. These two modules greatly increase the range of the guns meaning that this slow ship does not have to power around between targets. If you are able to engage at close range however, it makes sense to switch to Republic Fleet short range ammo for additional damage.

[Hurricane, Armour Cane]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

10MN MicroWarpdrive I
Warp Disruptor II
Conjunctive Ladar ECCM Scanning Array I
Partial Weapon Navigation

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
SV-2000 Assault Missile Bay, Caldari Navy Bloodclaw Light Missile
SV-2000 Assault Missile Bay, Caldari Navy Bloodclaw Light Missile

Medium Projectile Collision Accelerator I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5