63 points - 3 Macharials
16 points - 1 Vulture
12 points - 1 Basilisk
6 points - 3 Cormorant
3 points - 1 Sabre
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100 points 9 ships
[Machariel, Nano-Mach]
Nanofiber Internal Structure II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Gyrostabilizer II
Quad LiF Fueled I Booster Rockets
Large Shield Extender II
Phased Weapon Navigation Array Generation Extron
Sensor Booster II, Targeting Range
Invulnerability Field II
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Heavy Energy Neutralizer II
Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Core Defence Field Extender I
Ogre II x3
Hammerhead II x2
What more needs to be said.... take 2 hurricanes and strap them together. Over 1200 DPS, Fast, able to shoot across the arena, the Macharial is worth everyone of the 21 points and billion isk cost. I suggest at least one if not two Macharials fit Shield logistics drones and stay in range of the logi ship.
[Vulture, Logi Boost Vulture]
Damage Control II
Power Diagnostic System II
Capacitor Power Relay II
Capacitor Power Relay II
Command Processor I
10MN Afterburner II
Large Shield Extender II
Phased Muon ECCM Caster I
Conjunctive Gravimetric ECCM Scanning Array I
Phased Muon ECCM Caster I
Siege Warfare Link - Active Shielding
Siege Warfare Link - Shield Efficiency
Siege Warfare Link - Shield Harmonizing
Skirmish Warfare Link - Rapid Deployment
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector
[empty high slot]
Medium Core Defence Field Extender I
Medium Anti-EM Screen Reinforcer I
Light Shield Maintenance Bot II x5
No dps, but this ship makes the logistics over 50% as powerful and gives everyone a speed boost to boot. Plus it provides needed power to the logistics.
[Basilisk, Large Rep - 5 Remote Rep]
Damage Control II
Reactor Control Unit II
10MN Afterburner II
Large Shield Booster II
Invulnerability Field II
Large Shield Extender II
Sensor Booster II, Targeting Range
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large S95a Partial Shield Transporter
Large 'Regard' I Power Projector
Medium Ancillary Current Router I
Medium Core Defence Field Extender I
Light Shield Maintenance Bot II x5
Five large shield transporters means that the whole fleet can tank unholy damage even at 70 km of range. The power transfer is to be placed on the Vulture who returns the favour keeping the shield reps humming.
[Cormorant, Cannon Fodder]
Damage Control II
Medium Shield Extender II
Catalyzed Cold-Gas I Arcjet Thrusters
Balmer Series Tracking Disruptor I
Phased Muon Sensor Disruptor I
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
Light Electron Blaster II, Caldari Navy Antimatter Charge S
[empty high slot]
Small Hybrid Collision Accelerator I
Small Core Defence Field Extender I
Small Core Defence Field Extender I
A thrasher would also be a nice choice, but a Cormerant gives an extra midslot for ewar. This things will die if the enemy focuses on them, but a good logistics pilot might be able to keep them alive. If they get close to the targets then the damage they can do is quite respectable for their 2 point cost.
[Sabre, Team Minmatar Sabre]
Gyrostabilizer II
Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters
Medium Shield Extender II
Balmer Series Tracking Disruptor I, Tracking Speed Disruption
Phased Muon Sensor Disruptor I
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
Rocket Launcher II, Caldari Navy Foxfire Rocket
Small Core Defence Field Extender I
Small Core Defence Field Extender I
Cannon fodder like the Cormerant, but a little bit more punch. Expect to be primaried early on.
How to fly
The goal of this setup is to deliver unholy DPS on the target (4000 DPS) from the 3 battleships. Logistics is also pretty much maxed out to give these expensive but somewhat fragile boats plenty of survivability. The BS should spread out a bit so that the enemy can not get high transfersal against all three. The small ships fly around either adding to DPS or simply providing an ewar platform.
The real key to this setup is the Basilisk - Vulture synergy. With the two ships exchanging cap, there is no issue powering the 5 large reppers on the Basilisk. Being shield reppers they provide the bonus at the start of the cycle. With the bonuses from the Vulture each ship has a 25% bonus to shield resists giving them both 25 higher shield buffer plus each shield HP from the reppers is 25% more effective. In addition the reppers provide 25% more shield HP per second, yet use no additional cap per second.
The biggest threats a fleet like this has is tracking disruptors. Mitigate this the normal way by minimizing transversal and killing those e-war ships early on.
Preliminary round setups
Drop the Macharials for two similar Vargur maurader, on setup to provide cap to the basilisk. Throw in a cormerant for projected ECCM and you are golden. Should be a good setup.
36 points - 2 Vargur
12 points - 1 Basilisk
2 points - 1 Cormorant
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50 points 5 ships
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