The following shield BC team represents a solid, not particularly expensive setup that most alliances should have no difficulty making full use of. Lacking the bling T2 and faction ships (only the logistics cruiser is not T1), this setup takes advantage of the now 10 point cost of the Tier-1 BC. The end result is a very, very high damage, reasonably fast and reasonably inexpensive team. What it lacks in resiliency it makes up with plenty of e-war and massive total DPS!
30 points - 3 Cyclone
30 points - 3 Ferox
20 points - 2 Brutix
8 Points - 1 Bellicose (what the heck is that doing here)
12 Points - 1 Scimitar
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100 points 10 ships
[Cyclone, shield BC]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Overdrive Injector System II
Large Shield Extender II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Balmer Series Tracking Disruptor I
Fleeting Propulsion Inhibitor I
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Hellfire Assault Missile
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hammerhead II x3
Hobgoblin II x2
This puppy can lay out a total of 608 dps with drones and without overheating. It can go over 1750 m/s with the squad bonuses, 2500m/s overheated. And it still has room for an e-war module and a stasis webifier.
[Ferox, Shield BC]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Large Shield Extender II
Invulnerability Field II
Balmer Series Tracking Disruptor I
Phased Muon Sensor Disruptor I
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Skirmish Warfare Link - Rapid Deployment
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hobgoblin II x5
Not quite as hard hitting as the other two battlecruisers the Ferox makes up for it with a gang link and fits two e-war modules. Even then it can do 450 DPS. Each Ferox should have a different gang link. One Rapid Deployment and one shield Harmonizing link. The third link can be something to improve e-war, improve sensor strength, or another shield link.
[Brutix, Shield BC]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Reactor Control Unit II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Invulnerability Field II
Phased Muon Sensor Disruptor I
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hammerhead II x5
A Brutix is well named as it pretty much face-rapes the target. When shield tanked this ship can output an astonighing 860 DPS. Once two of these bad boys get their hands on the target, it is game over.
[Bellicose, Shield Belicose]
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Large Shield Extender II
Invulnerability Field II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Fleeting Propulsion Inhibitor I
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Dual 180mm AutoCannon II, EMP M
Medium Diminishing Power System Drain I
Small Diminishing Power System Drain I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hammerhead II x3
Hobgoblin II x2
Guaranteed to make the team an instant favourite with the commentators the Belicose actually has a purpose in all this. Unlike the faster stabber or the tougher Rupture, the Belicose can fit 4 medium modules giving it a proper shield tank and a stasis webifier. The Belicose basically acts as a heavy tackler able to go 3800 m/s overheated it quickly gets to a target and slows it down. Unlike a frigate however it has sufficient buffer tank to give time for logistics to rep.
How to fly
The basic idea for this setup is to go from enemy ship to enemy ship and engage at point blank range. The Bellicose is the main first tackle, slowing even fast targets down enough for the Cyclones to catch up. Once a target is pinned the belicose moves on to the next target while the big guns hit it. Total DPS is nearly 6000, more then enough to overwhelm the toughest tanks. Meanwhile a total of 9 sensor dampers with targeting range scripts and 3 tracking disruptors helps to mitigate enemy DPS, or force them to engage at close range as well.
Qualifying Round
This setup adjusts easily for the qualifying round. Just go with the Minmattar ships and you are golden.
30 points - 3 Cyclone
8 Points - 1 Bellicose (what the heck is that doing here)
12 Points - 1 Scimitar
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50 points 5 ships
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