Thursday, February 3, 2011

If at first you don't succeed, try, try again

So in my last post I talked about taking an active tanked Cyclone into battle. Results were a little disappointing. In two tries it got hit with neuts twice, making for two losses without even a single kill. For my next attempt I tried fitting the Cyclone with kiting in mind. This is what I came up with:



[Cyclone, Wannabe Vaga]
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Warp Disruptor II
DDO Photometry Tracking Disruptor I, Optimal Range Disruption
DDO Photometry Tracking Disruptor I, Optimal Range Disruption

425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
425mm AutoCannon II, Barrage M
SV-2000 Assault Missile Bay, Flameburst Light Missile
SV-2000 Assault Missile Bay, Flameburst Light Missile
SV-2000 Assault Missile Bay, Flameburst Light Missile

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Medium Projectile Collision Accelerator I


Valkyrie II x3
Warrior II x2



My goal with this ship was to engage another battle-cruiser or cruiser, and hold them at 20km range or so while slowly pelting them with barrage. Using my superior speed and maneuverability I should be able to hold range on most targets larger than a frigate. Yes, my dps was crap, however with the 2x tracking disruptors I felt that I could potentially drop enemy damage down to 0. I also had a bunch of defender missiles in cargo so even a missile firing drake would find itself doing far less than the expected amount of damage.

After a few systems I found myself camped in a station in Curse by a Sleipnir, a Rifter and a Drake, with a Falcon cloaked on grid. After un-docking a few times, and re-docking once they locked me up and put on the hurt, I went to go make some dinner. When I came back they were still there. There was another agony gang operating about 10 jumps away. I dropped in their channel and they seemed busy with other, juicier targets. So I bought 4 stabs in station fitted them and warped off.

Problem was that I wanted a fight and was felt silly to be running away from one, even one that I had no chance of winning. I knew from earlier that the Rifter was fit with a warp scrambler, and had seen it top out at well over 2k per second. This would have killed my speed. With me being unable to move the Sleipnir would be able to put down enough damage that I would have been dead in a few seconds. And the Drake just added to it. The Falcon would have jammed me so I wouldn't even have been able to fight back. OTOH I could simply run away. I knew this, they knew this... so what was the next step.

The Sleipnir pilot convoyed me asking me to settle an argument with the rifter pilot about whether I had a rack of WCS or if they just failed at tackling. After a minute or so this turned into a request for a 1v1. First I wanted to try against the Drake pilot. He chickened out. So instead I offered against the Sleipnir. This would hardly be a fair fight. A Sleipnir is like a Cyclone... on steroids and bionic implants. After providing some assurances to the Sleipnir pilot that this was not a trap... he agreed.

I figured the fight would likely be over in seconds. I was wrong. It became a 6 minute long slug fest.As soon as I landed on him I pulled range out to 20 km. Then I targeted my guns and missiles onto him, but most importantly, also my tracking disruptors. His first volley tore into my shields but after that he was doing very little damage. His drones started to attack and I placed my drones onto him hoping to take them out.

Here is where I did a few mistakes. Rather than shoot my assault missiles at his ship I should have sent them after his drones as well. Also, since I had 3 medium drones, they could have still gone after his ship leaving my 2 warriors and my 3 assault missiles on his drones. Instead I kept my assault missiles plugging away at his shields while it took forever for his drones to die. Also while he was cycling his drones in and out as they started to take damage, I was not. This would have made it harder for him to take my drones out.

After several minutes of this my drones were gone, but he still had several drones in the air, now slowly being taken out by my missiles. Meanwhile my shields were failing under attack from his drones and the occasional hit from his guns. He was able to rep his shield whenever it went down, although his cap was running low and I was starting to get some traction against his armour. In the end it was not enough. A last burst of overheating as my armour quickly was ripped to shreds was not able to make enough of a difference. Once he hit my pathetic amount of structure I quickly died.

All in all I am very happy with how well things turned out. If I had better e-war skills, fit 2x TE instead of one and stocked  8x warrior IIs or ewar drones then things could have gone differently. As it was this was not a battle I was ever likely to win. GFs all around. Respect for honouring the 1v1 on both sides and my pod limped home.

For some reason I still love the cyclone despite having lost 3 of them without a kill. I will definitely be trying these out some more in the future.

3 comments:

  1. Welcome to the EVE Blog Pack. If you could write a little something about it, I'd appreciate! Cheers!

    ReplyDelete
  2. You could try something like this:

    [Cyclone, LSB 220s Nos]
    Internal Force Field Array I
    Gyrostabilizer II
    Gyrostabilizer II
    Gyrostabilizer II

    Y-T8 Overcharged Hydrocarbon I Microwarpdrive
    Medium Capacitor Booster II, Navy Cap Booster 800
    Large Shield Booster II
    Invulnerability Field II
    Faint Epsilon Warp Scrambler I

    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    220mm Vulcan AutoCannon II, Republic Fleet Fusion M
    'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Fulmination Assault Missile
    'Malkuth' Heavy Assault Missile Launcher I, Caldari Navy Fulmination Assault Missile
    Medium Diminishing Power System Drain I

    Medium Anti-EM Screen Reinforcer I
    Medium Anti-Thermal Screen Reinforcer I
    Medium Core Defence Operational Solidifier I


    Hammerhead II x3
    Hobgoblin II x2

    Taken from: http://www.scrapheap-challenge.com/viewtopic.php?t=31078&postdays=0&postorder=asc&start=90

    In my experience the Hurricane works better as a psuedo-vaga.

    ReplyDelete
  3. This is more a wannabe curse... interesting

    If you want a wannabe vaga you want the nanocane me old chum

    ReplyDelete