Recently I left on a nice long round-about roam. Or at least that was the plan. Oddly I seem to have been stuck in Providence. I can't seem to make it very far without running low on ammo/cargo space for loot :). Earlier this morning I logged on and had a very quick fight on the 9UY-H to H6-CX8 gate. I thought that this fight represented some very basic strategy that any pilot aspiring to solo pvp must know.
The situation was this. I was in an Enyo and saw a Jaguar on d-scan. A Jaguar vs an Enyo is a good fight, could go either way. The main issue being wether or not the Jaguar tries to pull range or not. Anyways, I engaged him on the H6 gate and quickly started taking him down stripping him of his shields and well into armour. Unfortunately his buddy in a Sabre popped through the gate. With the added DPS from the Sabre + the likely additional points and webifier, this turned from an easy win to a likely pod-loss. Aligning for the sun I hit the overloaded MWD bailed out. :(.
At this point I decided to keep on trying for these guys. My systems were damaged (but not offline) from overheat so my effectiveness was reduced, but I figured if I could take on one of them alone I should still come out on top. Warping back to the gate I took a quick glance at them and jumped through.
With only the two ships against me I was in a very safe situation. Neither of them alone or together could prevent me from getting back to the gate. Of course they were also 'safe'. No way I could engage them both at the same time. What I needed to do was get it so that they were both in a state of aggression on opposite sides of the gate. That way they could neither get out through the gate, but help would have to wait the full 60 second timer to come in.
Clearly they were on to my plan. I couldn't get either of them to aggress. So I started giving them a little encouragement. On the side of the jaguar I inched slowly off the gate. My plan was to convince the jaguar to engage me since I could not immediately go on through. It worked. I was about 4000m from the gate when he opened fire. I quickly motored back to the gate and jumped as soon as I could. Shields were dropped to about 50%.
Now I had a very small window to act. I had about 60 seconds before that jaguar could come in. Fortunately the Sabre decided that he was willing to play into my plan and he launched a bubble, giving him aggression. I immediately locked and approached the Sabre, scrambling it once in range and opening fire. He returned fire but, with only a slight DPS advantage, and a much weaker tank, he went down before the Jaguar's aggression was up. Thanks to his own bubble I was able to get the 90m+ isk pod as well :). The jaguar finally came through but, after the drubbing I had given him solo earlier, was in no mood to play without help. I probably could have engaged him, but I did have significant damage so I just played it safe. I looted the wreck, popping what I couldn't hold and left.
TL;DR: I used gate aggresion mechanics to isolate each member of their gang on opposite sides. This included baiting the Jaguar by moving somewhat off gate to encourage him to take a chance. These same tactics can also be used in larger gangs.
Showing posts with label Sabre. Show all posts
Showing posts with label Sabre. Show all posts
Tuesday, April 3, 2012
Thursday, July 29, 2010
Ships I fly - The Double Bubble Cloaky Sabre
The double bubble cloaky Sabre is always welcome in a fleet. The point of the ship is not to do damage, but rather to launch warp interdiction bubbles, and survive. There are other Sabre fits that are great damage dealers and for solo work, but this fit is basically the ultimate support ship in fleet. A bubble can be used for the following situations
I will probably go into detail all of these scenarios in later posts. However for now it can not be stressed how advantages having two bubbles and a cloak is. Having two bubbles means that you can bubble one side of a gate, jump through, and then bubble the other side. It also means that if you are not in a perfect spot to catch the enemy fleet, you can drop a bubble, power to a better spot and drop another. The cloak allows you to drop a bubble and cloak up, staying alive in a big fleet fight. Once the first bubble goes down, uncloak and drop the second bubble and then get out someplace safe. The cloak also can hid your ship from an enemy so they are not aware that your fleet has a dictor.
All 4 dictors can be similarly fit with two bubbles and a cloak. The main advantage of the Sabre is speed. It is by far the fastest which allows it to get into position and get out of danger faster then the others. It is also however the most expensive. If you can't afford it, or don't fly rust, a Flycatcher, Heretic or an Eris will serve just fine in a pinch.
So if you always want to be welcome in fleet, assisting the fleet get the kills, bring a double bubble cloaky Sabre and your FC will love you.
[Sabre, Double Bubble Cloaky]
Co-Processor II
Co-Processor II
1MN MicroWarpdrive I
Medium Shield Extender II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Prototype Cloaking Device I
Interdiction Sphere Launcher I, Warp Disrupt Probe
Interdiction Sphere Launcher I, Warp Disrupt Probe
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
- Preventing an enemy fleet from warping during combat
- Catching an enemy ship jumping in from warping.
- Catching an enemy ship warping to a gate, making it land off-gate.
- Slowing down a pursuing enemy fleet.
- Splitting an enemy fleet into two.
- Catching an enemy fleet forcing them off a gate.
- Preventing a super-cap from warping.
- Preventing an enemy ship/fleet from warping to your fleet.
I will probably go into detail all of these scenarios in later posts. However for now it can not be stressed how advantages having two bubbles and a cloak is. Having two bubbles means that you can bubble one side of a gate, jump through, and then bubble the other side. It also means that if you are not in a perfect spot to catch the enemy fleet, you can drop a bubble, power to a better spot and drop another. The cloak allows you to drop a bubble and cloak up, staying alive in a big fleet fight. Once the first bubble goes down, uncloak and drop the second bubble and then get out someplace safe. The cloak also can hid your ship from an enemy so they are not aware that your fleet has a dictor.
All 4 dictors can be similarly fit with two bubbles and a cloak. The main advantage of the Sabre is speed. It is by far the fastest which allows it to get into position and get out of danger faster then the others. It is also however the most expensive. If you can't afford it, or don't fly rust, a Flycatcher, Heretic or an Eris will serve just fine in a pinch.
So if you always want to be welcome in fleet, assisting the fleet get the kills, bring a double bubble cloaky Sabre and your FC will love you.
[Sabre, Double Bubble Cloaky]
Co-Processor II
Co-Processor II
1MN MicroWarpdrive I
Medium Shield Extender II
1MN Afterburner II
J5b Phased Prototype Warp Scrambler I
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
Prototype Cloaking Device I
Interdiction Sphere Launcher I, Warp Disrupt Probe
Interdiction Sphere Launcher I, Warp Disrupt Probe
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
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