Monday, January 7, 2013

Retribution T1 Cruisers - Part 7 - The Caracal

Part 7 - The Caracal
The old Caracal was mostly used as an anti frigate platform. Fitted with Assault Missile Launchers (Now called rapid light missile launchers) it could clean the floor with frigates who assumed that it was fitted with heavy missiles. However since the heavy missile variety was so rare.... neither was regularly seen. With retribution bonuses are slightly improved to cover all damage types, but major improvements in fitting space slots and most importantly, mobility make this a very different bird. Lets have a look

Here is a Shield Caracal:
[Caracal, Shield Caracal]
Damage Control II
Ballistic Control System II
Ballistic Control System II
Reactor Control Unit II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Warp Disruptor II

Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Mjolnir Heavy Assault Missile

Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x2



Huge difference! As an attack cruiser the Caracal has needed speed to keep at range, firepower to do great damage out to the edge of warp disruptor range, and a full tank to keep safe if it gets into trouble. Kil2 and others (with different fits) have already created videos showing the utility of this ship in small packs. In the past the Heavy Assault Missiles could not benefit from several missile skills, now they can so hitting moving targets is now possible. Besides, the missile effects look truly bad-ass. In fleet the basic strategy is to keep about 20km from enemy targets to keep point, and reduce incoming damage. Keep outside of web/scram range of anything likely to be fitting them. Be prepared to turn on and probably overload the MWD to get out of dodge if primaried, but have the MWD off whenever possible to conserve cap. If solo, keep out about 25 to 30 km, and only move in on the kill once enough damage has been done to the enemy to be assured of victory.


tl;dr: Fast, tough, hits hard out to warp disruptor ranges, the new Caracal delivers,

Stay tuned, next post I will discuss the Omen.

1 comment:

  1. You have a small typo in your first title in the text :)

    Good review anyway!

    ReplyDelete