Tuesday, November 20, 2012
Chess Needs Balancing ... More than EVE
Yes Chess! Think about it. The last 'balancing' was when the Queen of Spain decided that the piece next to the King should be a Queen, and not a first minister, and that the Queen should be the ultimate piece, able to move like a Rook or a bishop. Nothing was done to fix the en-passant aggression mechanics that lead new players to abandon the game after accusing experienced players of haX. That was 500 years ago.
The first thing that should be looked at is the various tiers of the pieces. It is ridiculous that each bishop is restricted to only playing on half the board. Meanwhile rooks and knights can go anywhere. Why use a bishop or a rook when a Queen can do anything either of those pieces can do. Something needs to be done.
While we are at it, if the Queen is so powerful, how can a simple pawn defeat it. Queens should be immune to the effects of pawns.
We also need some better gear. I have been playing chess for thirty years. How come I can't put a faction hardener on my King. Just the other day I was playing against a no0b and I realized, I had no advantage from skill-points or equipment over the no0b. This is just silly. In EVE we have a system where we can get fair 1v1 where my skill makes my guns shoot farther hand harder than the new player. EVE like skills needs to be introduced into chess ASAP. Perhaps a rook should only move two squares per level of the Rook skill or something. Same for other pieces. This would really change things up and keep experienced players happy.
Chess also has way way too much alpha. It seems like every piece dies under the first shot. We need to introduce hit-points and damage. It should take a while to take down a queen. The idea that a single no0b with a pawn can take down my most powerful piece instantly.... just bad game design.
So, CCP, get on it. Chess is waiting. Go rebalanced it and stop messing about with my Rifter (which now sucks thank-you very much).
at 9:34 AM