tag:blogger.com,1999:blog-4967533318309432575.post5923635045688355281..comments2023-07-27T08:20:32.742-07:00Comments on Scram Web - An EVE Online Blog: 5 Things to improve the new player experienceAnonymoushttp://www.blogger.com/profile/12266160412251006850noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4967533318309432575.post-58356534377619933902010-11-22T20:46:56.204-08:002010-11-22T20:46:56.204-08:00The problem with the split layout is that it means...The problem with the split layout is that it means that any damage mods you fit will only affect half the weapons. This is particularly an issue for new players because not only does the player have to deal with mods, but also skills. Having to train up both hybrids and missiles to do reasonable damage means that new players can not take full advantage of these ships.Anonymoushttps://www.blogger.com/profile/12266160412251006850noreply@blogger.comtag:blogger.com,1999:blog-4967533318309432575.post-30537187336635171792010-11-20T03:37:14.772-08:002010-11-20T03:37:14.772-08:00As a newer player I appreciate the info, maybe you...As a newer player I appreciate the info, maybe you can help me understand: Why in your opinion the split layout is bad?<br /><br />I understand in comparison to a 3/1 layout with damage boost on the rifter (plus some other factors), the rifter really shines. But are the passive tank boosts on the Merlin and the lackluster 2 slot damage boost to the Tristan really that outshone, or is it more the need to have to monitor one more thing during fast combat that is the issue (releads, separate optimals, etc)<br /><br />Thanks in advance - <br /><br />-CharboneCharbonehttps://www.blogger.com/profile/12847632123816893643noreply@blogger.com