tag:blogger.com,1999:blog-4967533318309432575.post5881015174942192806..comments2023-07-27T08:20:32.742-07:00Comments on Scram Web - An EVE Online Blog: Differences Between Level 4 Skills and Level 5Anonymoushttp://www.blogger.com/profile/12266160412251006850noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4967533318309432575.post-68852850876602727502013-08-10T00:54:30.811-07:002013-08-10T00:54:30.811-07:00I agree entirely with the thread.
I really do not...I agree entirely with the thread.<br /><br />I really do not understand all this "dont train beyond 4". Though, I beleive this mainly comes from newer players (and others) trying to get into bigger and bigger ship to early.<br /><br />I joined Agony Unleashed when I was relatively new to the game and learnt very quickly the power of a highly skilled and SP pilot in a small ship. <br /><br />Since then (around 20m SP) I have always strived to have at least 50% level 5 skills.<br /><br />Oddly enough, now that I am mid 90m SP I have dropped below this 50% when, if you listen to most people, this is when I should pushing for more.<br /><br />BarrakAnonymoushttps://www.blogger.com/profile/11756935007085667905noreply@blogger.comtag:blogger.com,1999:blog-4967533318309432575.post-28452153956719241222013-01-13T22:31:57.571-08:002013-01-13T22:31:57.571-08:00This makes all the difference on interceptors, rec...This makes all the difference on interceptors, recons, heavy assault ships. I'm actually training interceptors 5 now that I've flown a stiletto and man its worth it.Powershttps://www.blogger.com/profile/08207235332940546841noreply@blogger.comtag:blogger.com,1999:blog-4967533318309432575.post-21702965073838594322013-01-11T20:23:25.768-08:002013-01-11T20:23:25.768-08:00The multiplier is actually much higher, since it i...The multiplier is actually much higher, since it isn't just about DPS. <br /><br />A level 4 skilled ship will tank less, fly/accelerate/turn slower, have lower cap capacity/recharge, require more cap for guns & other modules, be easier to target and slower to get its own target lock, easier to jam with ECM, etc.<br /><br />CPU/PG fitting issues also used to be a hallmark reason for skilling up to 5, but, thanks to Fozzie's tweaking of ships' and modules' CPU/PG stats, this is not as much an issue as it used to be.larrybhttps://www.blogger.com/profile/18395545824457097643noreply@blogger.com